jump instruction - translation to γερμανικά
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jump instruction - translation to γερμανικά

INSTRUCTION IN COMPUTER PROGRAM
Unconditional branching; Jump instruction; Conditional branch; Unconditional branch instruction; Branch instruction; Unconditional branch; Jump (Computer science); Jump (computer science); Branch (instruction); Conditional jump; Branch on condition; Jump target (computing); Branch-free code; Branchless programming; Branchless code; Branchless algorithm

jump instruction         
Sprunganweisung
conditional jump         
bedingter Sprung (Befehl an den Computer Programm in bestimmter Reihenfolge anzuwenden)
broad jump         
  • 250px
  • Sand pit where [[Bob Beamon]] set the 8.90 m record in Mexico City
  • Halteres]] used in athletic games in ancient Greece
  • Multi-eventer]] [[Jessica Ennis]] during a long jump, preparing to land
  • Takeoff board
  • An indicator of wind direction and a device for measuring wind speed (here +2.6 m/s) along a run-up track
  • Women's Long Jump Final – 28th Summer Universiade 2015
  • An athlete performing a long jump as part of the [[heptathlon]] at the 2013 French Athletics Championships in [[Stade Charléty]], Paris
TRACK AND FIELD EVENT
Broad jump; Long Jump; Longjumper; Longjump; Long jumper; Long-jumping; Long jumping; Long-jumper; Farthest jumper; Long jump (sport); Running long jump; Broad jumper
Weitsprung

Ορισμός

jump-up
¦ noun
1. a Caribbean dance or celebration.
2. Austral. informal an escarpment.

Βικιπαίδεια

Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).

A branch instruction can be either an unconditional branch, which always results in branching, or a conditional branch, which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as direct, indirect or relative, meaning that the instruction contains the target address, or it specifies where the target address is to be found (e.g., a register or memory location), or it specifies the difference between the current and target addresses.